class AceGame extends GameInfo;

event PostBeginPlay()
{
	super.PostBeginPlay();
}

event GameEnding()
{
	super.GameEnding();
}

DefaultProperties
{
	HUDType						= class'Ace.AceHUD'
	PlayerControllerClass		= class'Ace.AcePlayerController'
	DefaultPawnClass			= class'Ace.AcePawn'
	bRestartLevel				= true
	bDelayedStart				= false
}

